1/24/2024 0 Comments Codejunkies action replay gbaIt is also unclear whether D2 should end the IF context. There's a lot about this code I don't like. It may be that the codes are implemented wrong: D2 should be decrementing the loop counter instead of relying on C0 to do it. When it branches back up to line 4, the IF context remains active, blocking out the processing of line 4 and thus keeping the loop from ever progressing. Zeromus or rogerman i would appreciate if one of you would look in to fixing this issue. So if no$gba and flash cards run the code fine im sure its an easy fix. so im not sure if its an issue with the terminators not properly terminating the repeat code type or if the repeat code type is broken. Now for some reason this crashes in desmume and with the terminator d2000000 00000000 it seems to write to unwanted addresses. the full code is a kart size modifier to grow and shrink the kart in mkds. This is a simplified version of another code to make it easier to find the bug to fix this problem. its defiantly an error in desmumes code.Ħ217B330 00000000 (not equal to check sum) code exudes when not equal to 00000000ī217ACF8 00000000 (sets a pointer to write to an address with in this address location)ĩ27FFFA8 F7FF0000 (Equal to 16 bit button activator) code exudes when corresponding button is pressedĬ0000000 00000002 (sets to repeat the value of 00004000 2 times)Ġ00000BC 00004000 (32 bit write/freeze to 000000BC address)ĭC000000 00000004 (corresponds to repeat code type above to repeat every 4 bytes or repeating the written value of 00004000 from 000000BC to the addresses 000000C00C4) ive been making codes since 2009 and have made over 500 codes over the years on the ds system. I've already verified these codes work as im the creator of these codes. this code should only make the kart bigger and the repeat should only effect BC C0 and C4 adresses which is where the size of the cart is stored. the code are below if you want to try it yourself. If ended with D2 it works, but makes the cart fly up. It differs with whatever is ending the code which doesn't make any sense to me. this works fine on hardware and flash cards so its some issue with desmume code handler. but in desmume it either crashes the game or makes the kart fly up. the code below is suppose to instantly make the kart big in mario kart ds. The Action Replay for Game Boy Advance will be available in April 2003 and will retail for only $19.99.I ran into glitch with the repeat code type (C0 and DC). Codes can also be entered manually through the intuitive new Action Replay interface. Included with the Action Replay is PC Linking software and cable, allowing users to download new codes directly from the official Action Replay support site. The new Action Replay for Game Boy Advance comes loaded with over 3000 codes for more than 130 great Game Boy Advanced games. With new codes being added to our extensive database on a daily basis, Action Replay for Game Boy Advance will be the only portable cheat device a gamer will ever need." "The new Action Replay for Game Boy Advance will give these gamers, as well as all Game Boy Advance users, the ultimate weapon against tough to beat games. “With the new Game Boy Advance SP hardware and games like Pokemon and Yu-Gi-Oh! hitting the shelves, more gamers than ever are using the Game Boy Advance", says Doug Parsons, Manager of Public Relations for Datel Design and Development. While the Action Replay is designed to maximize play with these newer collecting games, it still works great with other Game Boy Advance titles. Specifically designed to provide maximum game enhancement for the newest crop of monster-collecting GBA games such as Pokemon® Ruby and Sapphire, and Yu-Gi-Oh!™ Dungeon Dice Monsters, the Action Replay for Game Boy Advance takes advantage of new software allowing for better results while using fewer game enhancement codes. The new Action Replay for Game Boy Advance will be available at retail in April, 2003. DATEL UNVEILS NEW ACTION REPLAY FOR GAME BOY ADVANCEĬlearwater, FL - ApDatel Electronics, the world’s leading developer and manufacturer of video game enhancement products, has announced the release of a new Action Replay for Game Boy® Advance and Game Boy® Advance SP.
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